MOAB Madness (BTD6)/Strategies (2024)

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MOAB Madness (BTD6)/Strategies (1)

Strategy Page

This article is a strategy page, where players may share their ideas on how to optimize the subject in question. Feel free to add new strategies on this page! However, make sure the content you add is clearly formatted, unambiguous, and informative.

Note for all contributors: If you're planning to add a new strategy section about your specific strategy, please make sure to add version numbers and dates to each new section, especially for the latest games.


This is the page for strategies for clearing MOAB Madness.

Contents

  • 1 Strategy 1
    • 1.1 Prerequisites
    • 1.2 The strategy
    • 1.3 Strategy 1 gallery
  • 2 Strategy 2
    • 2.1 Prerequisites
    • 2.2 Towers Used
    • 2.3 Strategy
    • 2.4 Strategy 2 Gallery
  • 3 Strategy 3
  • 4 Strategy 4
    • 4.1 Strategy

Strategy 1[]

Created by: User:Iamarepeater

Tested on version 41.0.

This strategy is basically a: Set everything right and you can AFK for the round.

Prerequisites[]

  • Monkey Knowledge required: Yes
    • Monkey Knowledge used: All 155 MK were used
  • Level performed: 155+
  • Auto-start: Off

The strategy[]

You need the following:

  • 2 Monkey Villages
  • 1 Monkey Ace
  • 1 Druid

Now follow these steps exactly.

  1. Place down two Monkey Villages in range of each other as shown in the image below. Make the top Monkey Village a 2/0/3 (Meaning Jungle Drums and Monkey Town) and the bottom Monkey Village a 2/2/0 (So Jungle Drums and Radar Scanner).
  2. Place down the Druid to the left of the bottom Monkey Village. He's our clean-up monkey. Make him a 1/3/0 (So Hard Thorns and Druid of the Jungle).
  3. Place down the Monkey Ace to the right of the bottom Monkey Village. He will be our main damager dealer. Make him a 2/0/4 (So Lots More Darts and Spectre).
  4. Go through Round 1. The set-up should be able to kill all those MOABs.
  5. Now before starting Round 2, make our Druid a 2/4/0 (That means Heart of Thunder and Jungle's Bounty). This way, clean-up for any non-MOABs Bloons will be slightly easier.
  6. Go through Round 2. It will be closer compared to Round 1 but none will actually leak.
  7. Before starting Round 3, make our Druid a 2/5/0 (He should have Spirit of the Forest) and our 2/2/0 Monkey Village a 2/3/0 Monkey Village (It should now be an Monkey Intelligence Bureau). If you don't, Round 3's DDTs will destroy you as our Ace can't do anything to them.
  8. Go through Round 3. Again it might appear close but none of the camo Bloons will leak at all.
  9. We can't do anything for Round 4 so just go with it.
  10. Before starting Round 5, make our Ace a 2/0/5 (So he should now be a Flying Fortress).
  11. Now start Round 5. You should be able to clear the wave of BADs without much issue.

Strategy 1 gallery[]

You should have a 2/0/3 Monkey Village, a 2/2/0 Monkey Village, a 1/3/0 Druid, and a 2/0/4 Monkey Ace placed something like that before starting Round 1

You now should have at least a 1/4/0 Druid. While I do have a 2/3/0 Monkey Village it can still be a 2/2/0 monkey Village for Round 2

Before starting Round 3, make sure your map looks similar to this (that means a 2/5/0 Druid and a 2/3/0 Monkey Village)

No changes from the previous round upgrade-wise

The Monkey Ace should now be a 2/0/5

And just like that you won

Strategy 2[]

Created by anonymous user

(Strategy is false, tested as of version 44.0.8277 by an anonymous user)

Win by barely playing!

Prerequisites[]

  • Monkey Knowledge required: None
  • Auto-start: Off

Towers Used[]

  • 2 Monkey Villages
  • 1 Boomerang Monkey
  • 1 Alchemist
  • 1 Dartling Gunner

Strategy[]

  1. Place a Monkey Village below the first turn and upgrade to 4/0/2
  2. Place a Boomerang Monkey to the right of the second straightaway in the center area of the map, and upgrade to 5/2/0
  3. Place an Alchemist between the Boomerang Monkey and the Village, and upgrade to 4/0/1
  4. After round 2, place a second Monkey Village by the first (see image for placement), and upgrade to 1/3/0
  5. After round 4, place a Dartling Gunner at the end of the first straightaway (and within range of both villages and the alchemist), and upgrade to 5/2/0
  6. Win!

Strategy 2 Gallery[]

Place 4/0/2 Monkey Village

Place 5/2/0 Boomerang Monkey

Place 4/0/1 Alchemist

Place 1/3/0 Monkey Village

Place 5/2/0 Dartling Gunner

Strategy 3[]

Created by: Kirby9636

(Strategy is false, tested as of version 42.2.7877 by ShinyPopper351)

Last tested on before it became invalid: Ver.41.2

Prerequisites

  • Monkey Knowledge required: None
  • Auto-start: Off

Towers Used

  • 2 Super Monkeys

Strategy

  1. Place one Super Monkey below the first loop and another in the loop and upgrade one to 0/4/2 and 0/3/0 going to 0/3/2 when the round ends (Ultravision is needed for the fortified DDT's on round 3).
  2. Use Tech Terror's ability in a very tightly packed BFB's, then upgrade the other to a 0/4/2.
  3. At round 4, use both of their abilities when there is a tightly packed ZOMG's.
  4. After round 4, Sell one of them with around 111,529 to spare and buy The Anti-Bloon.
  5. When round 5 comes, use the ability twice in a group of BAD's and then you should win.

Strategy 4[]

Created by another anonymous user (btw I did not make this strategy I got it off YouTube)

Tested on version 41.2

Prerequisites

- Monkey knowledge: none

-Auto start: on

Towers used:

-1 Village

- 1 Monkey ace

- 1 ice monkey

-1 alchemist

Strategy[]

  1. Before the game starts, place a 002 village on the left side of the track in between the two loops. To the right of the track, place a spirit of the forest with hard thorns as close as you can to the bottom of the loop.
  2. Save up to upgrade your village to 203 then buy an ice monkey right beneath the Spirit of the forest. The ice monkey should be in range of the village.
  3. Upgrade your ice monkey to 205, then buy a 205 Flying Fortress (also in range of the village).
  4. Buy an alchemist and upgrade it to 420 to buff the plane, then buy whatever you want (not mandatory).

Community content is available under CC-BY-SA unless otherwise noted.

MOAB Madness (BTD6)/Strategies (2024)

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