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< MOAB Madness (BTD6)
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This is the page for strategies for clearing MOAB Madness.
Contents
- 1 Strategy 1
- 1.1 Prerequisites
- 1.2 The strategy
- 1.3 Strategy 1 gallery
- 2 Strategy 2
- 2.1 Prerequisites
- 2.2 Towers Used
- 2.3 Strategy
- 2.4 Strategy 2 Gallery
- 3 Strategy 3
- 4 Strategy 4
- 4.1 Strategy
Strategy 1[]
Created by: User:Iamarepeater
Tested on version 41.0.
This strategy is basically a: Set everything right and you can AFK for the round.
Prerequisites[]
- Monkey Knowledge required: Yes
- Monkey Knowledge used: All 155 MK were used
- Level performed: 155+
- Auto-start: Off
The strategy[]
You need the following:
- 2 Monkey Villages
- 1 Monkey Ace
- 1 Druid
Now follow these steps exactly.
- Place down two Monkey Villages in range of each other as shown in the image below. Make the top Monkey Village a 2/0/3 (Meaning Jungle Drums and Monkey Town) and the bottom Monkey Village a 2/2/0 (So Jungle Drums and Radar Scanner).
- Place down the Druid to the left of the bottom Monkey Village. He's our clean-up monkey. Make him a 1/3/0 (So Hard Thorns and Druid of the Jungle).
- Place down the Monkey Ace to the right of the bottom Monkey Village. He will be our main damager dealer. Make him a 2/0/4 (So Lots More Darts and Spectre).
- Go through Round 1. The set-up should be able to kill all those MOABs.
- Now before starting Round 2, make our Druid a 2/4/0 (That means Heart of Thunder and Jungle's Bounty). This way, clean-up for any non-MOABs Bloons will be slightly easier.
- Go through Round 2. It will be closer compared to Round 1 but none will actually leak.
- Before starting Round 3, make our Druid a 2/5/0 (He should have Spirit of the Forest) and our 2/2/0 Monkey Village a 2/3/0 Monkey Village (It should now be an Monkey Intelligence Bureau). If you don't, Round 3's DDTs will destroy you as our Ace can't do anything to them.
- Go through Round 3. Again it might appear close but none of the camo Bloons will leak at all.
- We can't do anything for Round 4 so just go with it.
- Before starting Round 5, make our Ace a 2/0/5 (So he should now be a Flying Fortress).
- Now start Round 5. You should be able to clear the wave of BADs without much issue.
Strategy 1 gallery[]
You should have a 2/0/3 Monkey Village, a 2/2/0 Monkey Village, a 1/3/0 Druid, and a 2/0/4 Monkey Ace placed something like that before starting Round 1
You now should have at least a 1/4/0 Druid. While I do have a 2/3/0 Monkey Village it can still be a 2/2/0 monkey Village for Round 2
Before starting Round 3, make sure your map looks similar to this (that means a 2/5/0 Druid and a 2/3/0 Monkey Village)
No changes from the previous round upgrade-wise
The Monkey Ace should now be a 2/0/5
Strategy 2[]
Created by anonymous user
(Strategy is false, tested as of version 44.0.8277 by an anonymous user)
Win by barely playing!
Prerequisites[]
- Monkey Knowledge required: None
- Auto-start: Off
Towers Used[]
- 2 Monkey Villages
- 1 Boomerang Monkey
- 1 Alchemist
- 1 Dartling Gunner
Strategy[]
- Place a Monkey Village below the first turn and upgrade to 4/0/2
- Place a Boomerang Monkey to the right of the second straightaway in the center area of the map, and upgrade to 5/2/0
- Place an Alchemist between the Boomerang Monkey and the Village, and upgrade to 4/0/1
- After round 2, place a second Monkey Village by the first (see image for placement), and upgrade to 1/3/0
- After round 4, place a Dartling Gunner at the end of the first straightaway (and within range of both villages and the alchemist), and upgrade to 5/2/0
- Win!
Strategy 2 Gallery[]
Place 4/0/2 Monkey Village
Place 5/2/0 Boomerang Monkey
Place 4/0/1 Alchemist
Place 1/3/0 Monkey Village
Place 5/2/0 Dartling Gunner
Strategy 3[]
Created by: Kirby9636
(Strategy is false, tested as of version 42.2.7877 by ShinyPopper351)
Last tested on before it became invalid: Ver.41.2
Prerequisites
- Monkey Knowledge required: None
- Auto-start: Off
Towers Used
- 2 Super Monkeys
Strategy
- Place one Super Monkey below the first loop and another in the loop and upgrade one to 0/4/2 and 0/3/0 going to 0/3/2 when the round ends (Ultravision is needed for the fortified DDT's on round 3).
- Use Tech Terror's ability in a very tightly packed BFB's, then upgrade the other to a 0/4/2.
- At round 4, use both of their abilities when there is a tightly packed ZOMG's.
- After round 4, Sell one of them with around 111,529 to spare and buy The Anti-Bloon.
- When round 5 comes, use the ability twice in a group of BAD's and then you should win.
Strategy 4[]
Created by another anonymous user (btw I did not make this strategy I got it off YouTube)
Tested on version 41.2
Prerequisites
- Monkey knowledge: none
-Auto start: on
Towers used:
-1 Village
- 1 Monkey ace
- 1 ice monkey
-1 alchemist
Strategy[]
- Before the game starts, place a 002 village on the left side of the track in between the two loops. To the right of the track, place a spirit of the forest with hard thorns as close as you can to the bottom of the loop.
- Save up to upgrade your village to 203 then buy an ice monkey right beneath the Spirit of the forest. The ice monkey should be in range of the village.
- Upgrade your ice monkey to 205, then buy a 205 Flying Fortress (also in range of the village).
- Buy an alchemist and upgrade it to 420 to buff the plane, then buy whatever you want (not mandatory).
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